Search found 50 matches

by KaleidonKep99
12-01-19 6:56 pm
Forum: Help and Bug Reports
Topic: CALLBACK_EVENT with no valid address in dwCallback
Replies: 1
Views: 63

CALLBACK_EVENT with no valid address in dwCallback

Hi Nicholas. I noticed that Synthesia asks the driver to use an event callback (SetEvent) by setting the CALLBACK_EVENT flag in dwParam2, when initializing with midiOutOpen, but no valid address is given in dwCallback. 02-12-2019 00:48:43.910 - Stage <<MODM_OPEN>> | HMIDI: 05CFDA48 - dwCallback: 000...
by KaleidonKep99
11-14-18 3:50 pm
Forum: Previous Development Updates
Topic: 10.5 preview r4792, r4801 - New Synth!
Replies: 30
Views: 8785

Re: 10.5 preview r4792, r4801 - New Synth!

The API will also be deprecated on January 1st, 2019. So yea, it's not even worth trying! :D
by KaleidonKep99
11-13-18 3:07 am
Forum: Previous Development Updates
Topic: 10.5 preview r4792, r4801 - New Synth!
Replies: 30
Views: 8785

Re: 10.5 preview r4792, r4801 - New Synth!

I think BASS checks if there's another version of itself loaded into memory, and if it is, it just returns false in DllMain, forcing LoadLibrary to pass a pointer to the existing library. And I don't think that DLL redirection will help at all... BASS does use per-process initialization, but the *_I...
by KaleidonKep99
11-10-18 5:10 am
Forum: Previous Development Updates
Topic: 10.5 preview r4792, r4801 - New Synth!
Replies: 30
Views: 8785

Re: 10.5 preview r4792, r4801 - New Synth!

There's a small issue with the new built-in synthesizer. Since the BASS device is initialized on startup, and does not get freed when the built-in synthesizer is turned off, MIDI drivers such as my OmniMIDI and Claudio's VirtualMIDISynth 1.x won't work, and fail to initialize with a BASS_ERROR_INIT ...
by KaleidonKep99
05-09-18 4:17 am
Forum: Feature Requests
Topic: Background Pictures in the Metadata Editor.
Replies: 5
Views: 1186

Re: Background Pictures in the Metadata Editor.

You could make it show the top bar when tapping the screen once in the upper part of it.
by KaleidonKep99
05-04-18 10:05 pm
Forum: Feature Requests
Topic: KSDirect API support in Synthesia
Replies: 2
Views: 737

Re: KSDirect API support in Synthesia

Oh, thank you! Yeah I've been doing my best to make KS as flexible as possible! And yea you're right. Implementing BASSMIDI into Synthesia itself would allow for even lower latencies, without forcing the users to deal with all the advanced options in the synthesizer's settings, since everything is c...
by KaleidonKep99
05-04-18 8:25 am
Forum: Feature Requests
Topic: KSDirect API support in Synthesia
Replies: 2
Views: 737

KSDirect API support in Synthesia

Hey Nicholas! I recently implemented a new API in my MIDI driver, which allows devs to bypass Windows Multimedia to achieve low output latencies. I'd like to ask you if you're interested in implementing it into Synthesia, to allow users to reduce the latency by a bit, without having to switch to Win...
by KaleidonKep99
02-20-18 3:18 pm
Forum: Previous Development Updates
Topic: 10.5 preview r4442 - Fixes for the Fixes
Replies: 26
Views: 10477

Re: 10.5 preview r4442 - Fixes for the Fixes

Would it be possible for you to add a menu item under the "Music devices" tab for the WinRT support, to allow newbies to switch between WinRT and WinMM without having to open the configurator?
by KaleidonKep99
02-20-18 1:16 pm
Forum: Help and Bug Reports
Topic: Output devices only list Microsoft wave
Replies: 5
Views: 1838

Re: Output devices only list Microsoft wave

This is taking longer than expected.

I've been trying to find documentation about how to create a UWP-ready MIDI driver, but Microsoft only gives me documentation about how to create a MIDI output port to a device, which is not what I need. :shock:
by KaleidonKep99
11-24-17 6:27 pm
Forum: Help and Bug Reports
Topic: OpenGL 2.0 graphics support is required
Replies: 11
Views: 13481

Re: OpenGL 2.0 graphics support is required

Maybe you could take the GLDirect code, and implement something like that for the Windows release of Synthesia.
It might be useful for people stuck with the generic Microsoft driver, which DOES support DirectX 11.
by KaleidonKep99
11-24-17 6:03 am
Forum: Help and Bug Reports
Topic: Output devices only list Microsoft wave
Replies: 5
Views: 1838

Re: Output devices only list Microsoft wave

If only I knew where to get the required info, I could add WinRT MIDI support to my driver.
Do you know about anything that could help me, Nicholas?
by KaleidonKep99
01-14-17 2:58 pm
Forum: Feature Requests
Topic: Show track number in "Hands, Colors and Instruments"
Replies: 3
Views: 1692

Re: Show track number in "Hands, Colors and Instruments"

But what if someone wants to change the color of a track? We can't do that through Sekaiju.

Also, you could add an hidden setting in the configurator, to allow advanced users to enable this feature when needed. That would save normal users from useless text they don't need.
by KaleidonKep99
01-14-17 1:05 pm
Forum: Feature Requests
Topic: Show track number in "Hands, Colors and Instruments"
Replies: 3
Views: 1692

Show track number in "Hands, Colors and Instruments"

Hello Nicholas! I've been wondering if it's possible for you to add the track number in the "Hands, Colors and Instruments" panel, like this: http://i.imgur.com/sKbIjOC.png It would be a nice cosmetic addition imo, plus it could help some users to immediately find the track they wanted to edit. In c...
by KaleidonKep99
12-01-16 5:55 pm
Forum: Development Updates
Topic: Synthesia 11
Replies: 185
Views: 110701

Re: Synthesia 11 Roadmap

I thought you just applied a TGA texture to the note (Which is supposed to only use two triangles, or am I wrong?).

Also, about Black MIDIs support... We noticed you added some sort of "note count cap" to the program... Was it intentional? :o
by KaleidonKep99
12-01-16 12:42 pm
Forum: Development Updates
Topic: Synthesia 11
Replies: 185
Views: 110701

Re: Synthesia 11 Roadmap

Will you bring back the old note textures?
There's people who still prefers the bulgy and old-looking notes over the flat ones! :lol: :lol:
by KaleidonKep99
11-21-16 7:52 pm
Forum: Help and Bug Reports
Topic: Synthesia Video Creator output files containing MIDI events
Replies: 5
Views: 1831

Re: Synthesia Video Creator output files containing MIDI eve

Actually, turns out MPC-HC plays all the files with the same name at once, so it was playing P2_01.mid, P2_01.wav and P2_01.webm. Derp.
Sorry for wasting your time, and no it wasn't a "neat plugin" I made for MPC-HC, especially because I'm not that good at programming. :lol:
by KaleidonKep99
11-21-16 3:50 pm
Forum: Help and Bug Reports
Topic: Synthesia Video Creator output files containing MIDI events
Replies: 5
Views: 1831

Re: Synthesia Video Creator output files containing MIDI eve

If you don't believe me, I'm currently streaming the weird glitch here: https://youtu.be/PIphd2TbKJo
I'll keep the stream up for you to come, just say something when you're here, and I'll show you.
by KaleidonKep99
11-21-16 7:58 am
Forum: Help and Bug Reports
Topic: Synthesia Video Creator output files containing MIDI events
Replies: 5
Views: 1831

Synthesia Video Creator output files containing MIDI events

Today, I converted a Black MIDI through SVC, and I then played it with MPC-HC x64, and this happened...
Are output files supposed to contain MIDI events?

Video: https://www.youtube.com/watch?v=-M2Utw6 ... e=youtu.be
by KaleidonKep99
11-19-16 12:39 pm
Forum: Help and Bug Reports
Topic: Change my name on my Synthesia license
Replies: 1
Views: 952

Change my name on my Synthesia license

Hey Nicholas, is it possible to change the name on my Synthesia license from "KaleidonKep99" to "[Redacted]"?
I'd rather use my real name than my nickname! :lol: :lol:
by KaleidonKep99
11-19-16 11:08 am
Forum: Feature Requests
Topic: Add Support for Vulkan
Replies: 10
Views: 4789

Re: Add Support for Vulkan

I think working on a single multiplatform 3D API (OpenGL) that is supported by the vast majority of computers would be a better idea. Nicholas already had problems on keeping the Direct3D support up-to-date with the Mac OS X/Android/iOS (?) OpenGL one, until he agreed with my idea of ditching Direct...