Hello, I'm MSQE.
I request to Nicholas to make a compatibility version of support to directx, it can be 10.3, 10.5 or 10.8 Please
Sorry about my bad english
Request of version with compatibility to Directx
No explicit, hateful, or hurtful language. Nothing illegal.
Welcome to the forums. (Your English is great!)
Out of curiosity, why are you interested in DirectX support?
Did you mean we should go back and add a DirectX rendering backend to an older version of Synthesia? I usually try to keep moving forward so any new features (like a DirectX renderer) would only be applied to the newest version (10.9 or later) of the code.
Out of curiosity, why are you interested in DirectX support?
Hello. Because i'm using a Intel 2 Core Duo E700 Series processor, that not support OpenGl 2.0. It doesn't matter if it takes a long time.
I'm actually using (and modifiying ) the version 10.2.0.3742. I'don like that it don't have the function of record tracks, not reading .mxml files and not show on all the screen the sheet. Also, one thing that i suggest, is to add custom colors like in this app: PFA
Video: https://www.youtube.com/watch?v=ISd4Lp74MGk
The guy who proggramed PFA uses only a pallete like the pallete that you can see in Paint. Is something easy... or not?
Yes, please
I'm actually using (and modifiying ) the version 10.2.0.3742. I'don like that it don't have the function of record tracks, not reading .mxml files and not show on all the screen the sheet. Also, one thing that i suggest, is to add custom colors like in this app: PFA
Video: https://www.youtube.com/watch?v=ISd4Lp74MGk
The guy who proggramed PFA uses only a pallete like the pallete that you can see in Paint. Is something easy... or not?
I have a question, i tried ti chage the texture of the notes in this program. Resource Tuner
I change the note texture (that is in bin. file) and... it works! Why not implement this, but in the configuration menú?
Prove of Functionality on the configuration of 88 keys with texture of square notes.
I change the note texture (that is in bin. file) and... it works! Why not implement this, but in the configuration menú?
Prove of Functionality on the configuration of 88 keys with texture of square notes.
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That is a rather old processor, although it doesn't have any integrated graphics so it's not the reason your computer doesn't support OpenGL 2.0. Do you know which graphics hardware your computer actually has? (Try going to Windows' Device Manager and looking in the "Display adapters" category.)
There is a chance it actually does support OpenGL 2.0. From your screenshot it looks like you're using Windows 10. Like the biggest paragraph here describes in more detail, there is actually a situation with old hardware and Windows 10 where you lose capabilities! Using an older OS like Windows 8.1 might actually add OpenGL 2.0 support, again, depending on your graphics adapter.
I'm not the guy who programmed PFA.
Support for arbitrary note colors is something on the to-do list, but it's not coming before this list is completed.
Why not implement what? The ability to change textures? I suppose the eventual shape of that feature is a "Texture Pack" like Minecraft has. It's not a bad idea. It wouldn't take much effort to have Synthesia check the data folder for textures before trying to read the built-in ones...
The position of the keys in that particular texture is hard-coded inside the app. So they're always expected to be in the same place as in the original texture.
For unrelated reasons, I've been mulling over a new DirectX 11 backend recently. But if I added it (and I'm leaning toward not adding it), it would require a proper driver with full DX11 support. So that feature probably wouldn't help in your situation because that same driver, if it existed, would also provide OpenGL support, which it seems you are missing.
Otherwise, I don't expect to ever support DirectX 9 again. Too many things have changed in our code since it was removed six years ago to go back and spend that much effort on what is essentially a deprecated API. (Intel's new discrete GPUs have even removed support for DirectX from the hardware itself, relying on an extra emulation layer instead!)
Were you able to find out which graphics hardware your computer has from Device Manager's "Display adapters" list?
Otherwise, I don't expect to ever support DirectX 9 again. Too many things have changed in our code since it was removed six years ago to go back and spend that much effort on what is essentially a deprecated API. (Intel's new discrete GPUs have even removed support for DirectX from the hardware itself, relying on an extra emulation layer instead!)
Were you able to find out which graphics hardware your computer has from Device Manager's "Display adapters" list?