Posted: 05-10-11 4:58 am
That will be useful. I usually just kill the process.
Sadly it's not on winXP.
Oh and just ctrl+shift+right-click works.
Sadly it's not on winXP.
Oh and just ctrl+shift+right-click works.
Glad to hear itRaymond wrote:Restarting did fix the problem.
Thanks for that tip, Nicholas Heh, as a PC tech, I'm surprised I never knew that before <grin>!Nicholas wrote:... even a little off-topic, but it's a gem I found while solving some programming thing a while ago and I like sharing.
I'm not sure what you're refering to (?).DC64 wrote:Odd, its telling me to close everything including itself but for me that is tecnickley impossible.
I dunno... if you've "accidently" deleted all of the BASSMIDI driver and DLL support files, I have no idea how it would work in Synthesia, or for that matter, and other Windows program (?).DC64 wrote:Im stuck with the previous version. And silly me "accidently" deleated the config. driver/files, but BASSMIDI still runs in Synthesia. Why?! I just want an update.
ow thx I almost installed this oneRichNagel wrote:it might not be too useful for real-time performance or real-time MIDI sequencing.
No problem I'm still trying to push the developer (Mudlord) to see if he can do anything with the latency problem of the new version, but I dunno if he can (since they migrated the handling of the driver over to DirectMusic).Lemo wrote:ow thx I almost installed this one
I'm no coder at all, but you might try to post a message over at the BASS section of Ian's message board here -> http://www.un4seen.com/forum/?board=1.0Lemo wrote:All I would need I guess is a sample code (~20lines) of a very basic midi loader, that I may be able to translate to Autohotkey.
stephenhazel wrote:To DirectMusic?? That's wierd. DirectMusic is geared towards using the microsoft synth. You'll get nothin but serious latency using DirectMusic. Maybe mudlord meant DirectSound? That'll still give you latency on Vista,Win7. (Just like the usual waveout API.)
mudlord wrote:Yes, this is precisely the reason. Its due to the core rewrite.I'm no coder (by any sense of the term), but would this have anything to do with the "rewrote core driver to interface with DirectMusic" update mentioned in the changelog,
DirectMusic (a API in DirectX) now controls the synth, not us like last time. So latency and sample buffering, and a whole lot of other crap is handled by the DirectMusic driver framework.
So really, we have no control over it, sorry. The basic guts is really now a WinMM wrapper around a DirectMusic based driver. And since its DirectMusic, you can blame Microsoft for said latency, since the system now handles such things anymore, not us.
There were a few things fixed in the new version though, that would be handy for non-realtime usage (i.e. general MIDI playback in Windows, or for use with DOSBox or other games).stephenhazel wrote:So, yeah, keep the previous version tucked away for XP. Don't bother with the new one.
ow okay ^^, for some reason that XMPlay MIDI Plugin page on your website made me feel like you were the author or somethingRichNagel wrote:I'm no coder at all, but you might try to post a message over at the BASS section of Ian's message board
hum I may actually give that a lil try, coz I often get those strange sounds at startupRichNagel wrote:The new version 2.0 of the driver fixes that.
Nope, I'm not the author... although, with the way that I plug this thing you'ld think that I was LOL! Hehe, a short story (or maybe a longish one <grin>):Lemo wrote:ow okay ^^, for some reason that XMPlay MIDI Plugin page on your website made me feel like you were the author or something
Yeah, Mudlord and Kode54 fixed it with the new version 2.0. But like I said, you'll have some latency (probably wouldn't work as well with Synthesia now).Lemo wrote:hum I may actually give that a lil try, coz I often get those strange sounds at startup
If you wish to distribute WeedsGM3 with anything Nicholas, feel free to do so But like you said it's rather largish.Nicholas wrote:WeedsGM3 is awesome, but I wanted to avoid making the iPad app so large (and I also don't know any of your licensing terms... or even if they exist).
I dunno offhand of any freely distributable SF2s in that size, but I'm sure there's gotta be some somewhere. Nevertheless, there are several (that I don't know the licensing terms of) that would sound semi-presentable within that size.Nicholas wrote:I was thinking something more along the lines of 1 MB (is that completely unrealistic?). To reach something like that it might take going as far as only having one piano instrument and maybe a simple drum kit.
Hi Nicholas here u can see some soundfont with only one instrument:Nicholas wrote: Does anyone know of a set of samples that is incredibly small, doesn't sound terrible, and is either free to distribute (MIT/BSD/public domain/etc.) or has a really affordable licensing fee?
WeedsGM3 is awesome, but I wanted to avoid making the iPad app so large (and I also don't know any of your licensing terms... or even if they exist).
I was thinking something more along the lines of 1 MB (is that completely unrealistic?). To reach something like that it might take going as far as only having one piano instrument and maybe a simple drum kit. If that were the case, the user would be given instructions that if they wanted anything more, their external MIDI device has to be the one providing it.