Posted: 03-29-10 5:25 pm
So, I've finally tried to work a few sessions of actually playing Synthesia into the last week or so. And in the course of doing so, I found a feature *I'd* like to have. (I suppose in the industry it's called "eating your own dog food" or something like that.)
Anyhoo, I'm curious if anyone else has run into this, if it'd be super helpful, or if it's something you get used to after playing for more than 5 hours total, ever, and it's not actually necessary.
At least for larger jumps, I still have to look down at my hands to place them correctly. I'm getting a little better at taking the plunge and slamming my hands down like two octaves away from where they used to be and hoping for the best.
I'd like to look down for visual placement feedback... but I also don't want to look away from the music.
If I had a webcam perched above my monitor, facing down, and had the video feed "mapped" to the on-screen keyboard, I wouldn't have to. The display would take up no additional space... my hands would just appear to-scale on the screen in real-time.
Is that a reasonable solution?
Is it too strong? Am I missing something obvious and simpler?
Does the hand-placement thing just come with time?
Would it be a useless feature because now not only do you need a keyboard to play the game but also a webcam to get the most out of this particular facet? (Not just a camera... built-in laptop cameras wouldn't do. A flexible able-to-be-pointed-downward camera only.)
I personally think it'd be sweet.
It'd also be a nice way to verify the upcoming manual note fingering thing too. You'd see a number on a note and look 10 pixels below and be able to see if you're using the correct finger.
Anyhoo, I'm curious if anyone else has run into this, if it'd be super helpful, or if it's something you get used to after playing for more than 5 hours total, ever, and it's not actually necessary.
At least for larger jumps, I still have to look down at my hands to place them correctly. I'm getting a little better at taking the plunge and slamming my hands down like two octaves away from where they used to be and hoping for the best.
I'd like to look down for visual placement feedback... but I also don't want to look away from the music.
If I had a webcam perched above my monitor, facing down, and had the video feed "mapped" to the on-screen keyboard, I wouldn't have to. The display would take up no additional space... my hands would just appear to-scale on the screen in real-time.
Is that a reasonable solution?
Is it too strong? Am I missing something obvious and simpler?
Does the hand-placement thing just come with time?
Would it be a useless feature because now not only do you need a keyboard to play the game but also a webcam to get the most out of this particular facet? (Not just a camera... built-in laptop cameras wouldn't do. A flexible able-to-be-pointed-downward camera only.)
I personally think it'd be sweet.
It'd also be a nice way to verify the upcoming manual note fingering thing too. You'd see a number on a note and look 10 pixels below and be able to see if you're using the correct finger.