Random Midi Player - Gramp v0.2
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I know it's a late comment, but what is the green bar for?
Some preliminary testing around midi visualization, following this topic
I'm thinking of adding this as an alternate choice of display in the instruments frame of Gramp
Could be like a music DNA (pitch/velocity)
I also tried the classic timeline (time/pitch), but even if it's more likely to understand, I think it doesn't look as interesting
I think I'm gonna tend (if I can) to something compact like QRcodes
I'm thinking of adding this as an alternate choice of display in the instruments frame of Gramp
Could be like a music DNA (pitch/velocity)
I also tried the classic timeline (time/pitch), but even if it's more likely to understand, I think it doesn't look as interesting
I think I'm gonna tend (if I can) to something compact like QRcodes
Stuff & experiments for Synthesia: Gramp v0.2 • Skinbox • FireSynth • Video • Webradio
I like the first image too
Because it's velocity based though, it only looks good with live performed midis
Robot-quantized songs with a constant velocity will just show a dumb doted line :\
I need to find a work around for this
As DNA, I was thinking more about "genome map" style than the double helix thing
Not sure I have enough space to add anything inside each box anyway ^^'
Because it's velocity based though, it only looks good with live performed midis
Robot-quantized songs with a constant velocity will just show a dumb doted line :\
I need to find a work around for this
As DNA, I was thinking more about "genome map" style than the double helix thing
Not sure I have enough space to add anything inside each box anyway ^^'
Stuff & experiments for Synthesia: Gramp v0.2 • Skinbox • FireSynth • Video • Webradio
Hmm I guess that trick of mine didn't work...apparently you still needed to have autohotkey installed in that caseLemo wrote:Also I changed a bit how the .exe works, it now only include a "Run, Gramp.ahk" command, so people may modify the source
I updated the download link with a regular standalone executable,
the .ahk source won't be editable without autohotkey, but at least you don't need it to simply launch Gramp
Thanks for the report
Edit: Btw I also noticed the autosave feature wasn't working with the compiled version for a similar reason
That will be fixed in next release
Stuff & experiments for Synthesia: Gramp v0.2 • Skinbox • FireSynth • Video • Webradio
One of my various experiments was also using a mapping like:Lemo wrote:Could be like a music DNA (pitch/velocity)
x-axis: pitch (as in the case of a real piano keyboard)
y-axis: velocity
I think you used a similar method above?
We can think about splitting a midi file as in my other thread into components like drums, bass, chords, melody, then trying to find interesting "image operations" to combine those 4 images into a bigger end image. Image operations might be things like
- RGB weighting
- HUV weighting
- Alpha blending weighting
Drums could be even differentiated a little more like: drums = kick + snare + rest and thus weighting kick and snare positions a little different, they could get more energy maybe... like more white/red or so.
Yeah the first image above is x-pitch & y-velocity
Interesting stuff on your other post also, this Craig Stuart Sapp seems to have gone very far in the process!
Maybe it looks a bit too much like a science graph for me though, I think I prefer something more abstract without all the numbers and grids
About the splitting, I already setup a file with a colour associated to each instrument MIDI program number, depending how the sound felt like and such,
But that idea of drums+bass+chords+melody components may work quite well in complement indeed.
I was wondering how to make a square, and that could be the way of setting up the for corners areas of something like the QR code above :]
Interesting stuff on your other post also, this Craig Stuart Sapp seems to have gone very far in the process!
Maybe it looks a bit too much like a science graph for me though, I think I prefer something more abstract without all the numbers and grids
About the splitting, I already setup a file with a colour associated to each instrument MIDI program number, depending how the sound felt like and such,
But that idea of drums+bass+chords+melody components may work quite well in complement indeed.
I was wondering how to make a square, and that could be the way of setting up the for corners areas of something like the QR code above :]
Stuff & experiments for Synthesia: Gramp v0.2 • Skinbox • FireSynth • Video • Webradio