Synthesia 11

Try new versions before anyone else!
Always the latest dev version: [ win ] [ mac ] [ android beta opt-in ]
Please report comments and bugs!

Your data hasn't disappeared: development previews store their data in a different place. Details here.

Postby spstarr » 01-21-18 2:13 pm

Nicholas wrote:What did you mean "can't save my notes split"? If you back out of that screen and immediately start the song, the hands aren't split the way you had just indicated? Or they're not saving correctly after closing and reopening the app?

The keyboard being cut off is intentional: we push it down most of the way to free up more space on the screen to assign falling notes. On that particular screen, the keyboard isn't used for much besides a rough position guide, so it made sense to hide most of it.

Sometimes its only partly split, it would be nice if we could just split the entire piece, directly. Or perhaps specify the note range to split from? I know MIDI files are never perfect on splitting and you get some sections where its not possible to play the notes given hand length limits.
Posts: 4

Postby Nicholas » 01-21-18 5:13 pm

The "Split from Here" feature on that screen lets you do the whole song at once. See step #3 in this guide.
Posts: 11438

Postby meirppp » 01-23-18 1:25 pm

Please if you can't transfer the split area to the main board- maybe can you make the sound we be in the split area too?

Thanks Meir
Posts: 25

Postby Nicholas » 01-24-18 4:33 am

Done. That's a nice low-effort workaround that was fun to add. Now, as you pan through the song while splitting a part, notes from the part you're editing will be played. (There is a little speaker icon at the top-right corner that you can use to toggle this on or off.)

That demo is just about the worst-case scenario (using an instrument that sustains forever), and it's still not so bad. All you need to do is rewind the song the slightest bit and it will cut off all sound.

That feature will show up in the next dev preview.
Posts: 11438

Postby meirppp » 01-26-18 5:01 am

A big THANK YOU from me.

Posts: 25

Postby Tiothae » 01-28-18 8:55 am

I really love the changes on the dev build, it's finally got me to learn how to read sheet music a bit, which was long overdue! In the process, though, I found what appears to be an unreported bug (or, I haven't seen it in this thread, I may have missed it).

If a chord is being played on both the natural and the flat/sharp of the same note, the natural and flat/sharp display over each other. Here's an example:

This screenshot is from one of the pieces that came with Synthesia - The Silly Seal, under Easiest. I guess in this case it could be changed to display as an F# instead of a G flat, but I wouldn't know if this is down to the file itself or how Synthesia is reading the file. I don't know if there would be a way for Synthesia to resolve this and display it as an F# and G chord automatically so it's more readable. Although, this may look weird if, say, there's a chord of F, F#/E flat and G together (if anyone would ever want to).

I saw elsewhere that you're adding more features to how notes are displayed on the sheet music to bring it more inline with the falling notes, are you planning to include colouring the notes by hand?
Posts: 4

Postby Nicholas » 01-28-18 2:23 pm

Yeah, multiple note-heads with correctly stacked accidentals is on the list for Synthesia 11. It's a rather involved topic (scroll down a page or two), so I can't promise it will end up perfect. But, it should end up in a place better than "completely broken" like it is today. :)
Posts: 11438

Postby Tiothae » 01-31-18 2:23 pm

Wow, that looks super complicated! :?

Fortunately, it isn't too common (at least in the stuff I'm playing!), and even if it isn't clear initially, you can tell what it means after seeing it once.
Posts: 4

Postby Angelos58 » 06-04-18 4:09 am

When will be available Music xlm support?
Posts: 33

Postby Nicholas » 06-05-18 4:36 am

No release date yet. Keep an eye on this Development Updates section of the forum for updates as we make progress. (This is always the place to find the latest information.)
Posts: 11438


Return to Development Updates

Who is online

Users browsing this forum: No registered users